Who’s the very best ally to maintain the warmth off of your self whereas tanking in DCUO? The reply might shock you. On this planet of DC Universe On-line, there are lots of totally different allies which you can select that will help you in your adventures. A few of these allies are higher suited to tanking than others.
On this article, we’ll focus on the very best allies for tanking in DCUO. We’ll give you data on every ally’s skills, how they might help you tank, and what their strengths and weaknesses are.
We may even give you data on what different roles your allies can fill.
The most effective ally for tanking in DCUO is the Inexperienced Lantern. The Inexperienced Lantern has a wide range of skills that may make it easier to tank, together with:
- Arduous Mild Protect: This capacity creates a protect that absorbs harm.
- Emerald Cutter: This capacity damages enemies and knocks them again.
- Emerald Flurry: This capacity damages enemies and knocks them down.
- Assemble: This capacity summons a assemble that may make it easier to tank.
The Inexperienced Lantern is a superb ally for tanking as a result of he has a wide range of skills that may make it easier to mitigate harm and management enemies. He’s additionally a good selection for solo play, as he can summon a assemble to assist him tank.
The Unwavering Bulwark: Surprise Girl
In terms of tanking in DCUO, Surprise Girl stands as an unparalleled bastion of resilience. Her Amazonian heritage and unwavering resolve make her the right ally to guard your workforce from hurt. Together with her iconic Lasso of Reality and indestructible bracelets, Surprise Girl offers a formidable line of protection that may climate any storm.
Surprise Girl excels at crowd management, ensnaring a number of enemies along with her lasso and holding them in place. This permits your workforce to focus fireplace on particular targets with out dealing with distractions. Her bracelets, referred to as the Bracelets of Submission, act as an impenetrable protect, absorbing incoming harm and preserving her within the thick of the fray.
Past her bodily attributes, Surprise Girl additionally possesses a spread of highly effective skills that improve her tanking capabilities. Her Divine Grace passive capacity grants her elevated protection and toughness, making her much more troublesome to take down. Moreover, her Deflect capacity redirects incoming harm again at enemies, turning their aggression in opposition to them.
Means | Impact |
---|---|
Amazonian Defiance | Quickly boosts Surprise Girl’s protection and grants immunity to crowd management |
Bracelet Bash | A robust melee assault that knocks again enemies and generates risk |
Lasso of Reality | Ensnares a number of enemies, holding them in place for a brief period |
Divine Grace | Passive capacity that will increase Surprise Girl’s protection and toughness |
Deflect | Redirects incoming harm again at attackers |
The Stalwart Guardian: Inexperienced Arrow
Inexperienced Arrow, the emerald archer, stands as a beacon of resilience and unwavering protection within the face of adversity. His exact pictures and tactical prowess make him a useful ally for any tank, offering essential assist and safety within the warmth of battle.
Inexperienced Arrow’s Talents
Inexperienced Arrow’s arsenal boasts an array of skills tailor-made to bolster the tank’s survivability and battlefield dominance. His “Explosive Shot” unleashes a barrage of arrows, gorgeous close by enemies and making a protected zone for the tank to regroup or reposition. “Flash Bang” blinds enemies, disorienting them and giving the tank ample time to determine aggro and mitigate incoming harm.
Smoke Cloud
Inexperienced Arrow’s signature capacity, “Smoke Cloud,” is a game-changer in tanking. He fires a cloud of arrows that creates a thick fog, obscuring the battlefield from enemies’ view. This permits the tank to stealthily transfer round, reposition, or rally their allies with out worry of being interrupted. The smoke cloud additionally inflicts harm over time on enemies caught inside, weakening them and making it simpler for the tank to manage the encounter.
Means | Impact |
---|---|
Explosive Shot | Stuns close by enemies, making a protected zone. |
Flash Bang | Blinds enemies, disorienting them. |
Smoke Cloud | Creates a thick fog, obscuring enemies’ view, damaging them over time. |
The Aegis of Justice: Superman
Because the epitome of power and advantage, Superman embodies the right ally for tanking. His unparalleled powers and unwavering dedication render him an indomitable power on the battlefield.
Metal Protect
Superman’s impenetrable aura shields his allies from hurt, absorbing incoming harm and preserving them shielded from the onslaught. His mere presence evokes confidence and emboldens these preventing alongside him.
Warmth Imaginative and prescient Vaporization
Enemies who dare to strategy Superman face the wrath of his searing warmth imaginative and prescient. Unleashing intense beams of concentrated power, he vaporizes foes with surgical precision, clearing the trail for his teammates.
Freezing Breath
Superman’s icy breath turns enemies into dwelling statues, immobilizing them and rendering them helpless. This capacity successfully crowd controls giant teams of foes, permitting allies to deal with taking down extra formidable threats.
Ally | Means | Impact |
---|---|---|
Superman | Metal Protect | Absorbs harm, shields allies |
Superman | Warmth Imaginative and prescient Vaporization | Vaporizes foes, clearing the trail |
Superman | Freezing Breath | Immobilizes enemies, assists in crowd management |
The Protect of Metal: Martian Manhunter
Telepathy
Martian Manhunter’s telepathy is a formidable asset in fight. He can talk with allies and enemies, sense their ideas and feelings, and even manipulate minds. This capacity permits him to coordinate methods, demoralize foes, and anticipate assaults.
Phasing
Martian Manhunter can section by strong objects, making him elusive and troublesome to focus on. He can use this capacity to infiltrate enemy territory, reposition himself shortly, and keep away from harm.
Superhuman Power and Sturdiness
Martian Manhunter possesses superhuman power and sturdiness, making him a formidable bodily opponent. He can face up to highly effective blows, grapple with even the strongest enemies, and crush objects together with his naked arms.
Intensive Talents
Means | Description |
---|---|
Telepathy | Communication, mind-reading, and manipulation |
Phasing | Mobility, evasion, and infiltration |
Superhuman Power | Bodily energy and grappling capacity |
Superhuman Sturdiness | Resistance to wreck and bodily endurance |
Shapeshifting | Alteration of look and type |
Invulnerability to Hearth | Resistance to flames and warmth |
The Unbreakable Spirit: Cyborg
Amidst the formidable foes of DCUO’s treacherous realms, Cyborg’s unwavering presence serves as an indomitable bastion for tanks. His distinctive skills and versatile arsenal present invaluable assist, enabling them to resist even essentially the most relentless assaults.
Cybernetic Enhancement: Power and Sturdiness
Cyborg’s cybernetic enhancements grant him unparalleled power and sturdiness. Along with his bolstered exoskeleton, he can take up colossal quantities of injury, shielding his workforce from hurt. Moreover, his superior mobility permits him to shortly reposition himself, intercepting incoming threats and stopping them from overwhelming his allies.
Magnetic Blasts: Crowd Management and Harm
Cyborg’s magnetic blasts are a potent power, able to each disrupting enemy formations and dealing vital harm. By manipulating magnetic fields, he can pull enemies in direction of him, creating openings for his workforce to strike. Moreover, these blasts can shatter enemy shields, exposing them to devastating assaults.
Sonic Increase: Vary and AoE
Cyborg’s sonic increase capacity unleashes a robust sonic blast that travels over a protracted vary, damaging a number of enemies concurrently. This AoE (area-of-effect) assault permits him to filter giant teams of minions or distract bosses, offering ample area for his allies to maneuver.
Protect Generator: Group Safety and Stability
Cyborg’s protect generator deploys an power discipline that absorbs incoming harm for his complete group. This protecting barrier considerably reduces the stress on tanks, permitting them to deal with sustaining aggro and coordinating their defenses. With Cyborg by their aspect, the workforce can stay steady and proceed the combat unyielding.
Buff and Debuff Abilities: Enhancing Crew Efficiency
As a strategic ally, Cyborg additionally possesses numerous buff and debuff abilities. His restore module restores well being to his companions, whereas his EMP blast weakens enemy shields, rising the effectiveness of the group’s assaults. These skills optimize the workforce’s efficiency, enhancing their general fight capabilities.
| Buff/Debuff | Description |
|—|—|
| Restore Module | Heals group members |
| EMP Blast | Weakens enemy shields |
| Overcharge | Will increase Cyborg’s harm output |
| Magnetic Seize | Pulls enemies in direction of him |
The Iron Knight: Batman
Batman, the Darkish Knight of Gotham Metropolis, is a formidable ally in tanking. Along with his distinctive fight abilities, devices, and unwavering dedication, he can successfully mitigate harm and shield his workforce.
Specializations
Batman’s Specializations deal with harm mitigation and debuffing:
- Tank: Enhances survivability and crowd management skills.
- Debuff: Weakens enemies, lowering their harm output and therapeutic skills.
Talents and Position
As a Tank, Batman excels at:
- Taunting: Drawing enemy aggro and preserving them targeted on him.
- Crowd Management: Utilizing devices like Batarangs and Batclaws to stun and immobilize foes.
- Mitigation: Activating skills like Intimidate and Smoke Bomb to scale back harm taken.
Weapon Mastery
Batman’s weapon mastery revolves round his iconic Batarangs, grappling hook, and Batsuit:
- Batarangs: Versatile projectiles for ranged assaults, stuns, and disarming.
- Grappling Hook: Permits for fast traversal and entry to greater floor.
- Batsuit: Offers enhanced sturdiness and safety in opposition to harm.
6. Iconic Talents
Batman’s Iconic Talents provide highly effective crowd management and harm mitigation choices:
Means | Impact |
---|---|
Grapple Cost | Pulls enemies in direction of Batman, gorgeous them and making use of harm over time. |
Bat Swarm | Summons a swarm of bats to distract and deal harm to close by enemies. |
Explosive Gel | Locations a remote-activated explosive gel that stuns and damages enemies when detonated. |
Smoke Bomb | Deploys a smoke bomb that disorients enemies, lowering their harm and aggro radius. |
Cape Stun | Makes use of Batman’s cape to stun and knock again close by enemies. |
The Amazonian Warrior: Hawkgirl
Hawkgirl is a robust and versatile tank ally in DCUO. She excels in each close-range fight and ranged assaults, making her an ideal alternative for gamers who need to lead the cost or present assist from afar.
Talents
Hawkgirl’s skills embody:
- Nth Steel Mace: A robust melee assault that offers heavy harm to enemies.
- Winged Assault: A ranged assault that offers harm to a number of enemies and knocks them again.
- Mace Mastery: A passive capacity that will increase Hawkgirl’s harm and demanding likelihood along with her mace.
- Defensive Stance: A passive capacity that reduces Hawkgirl’s incoming harm.
- Retaliation: A passive capacity that grants Hawkgirl an opportunity to counterattack when hit by an enemy.
- Impressed: A passive capacity that will increase Hawkgirl’s group’s harm and demanding stats, making her an ideal assist ally.
- Wings of Justice: Hawkgirl’s final capacity, which grants her elevated harm, crucial likelihood, and motion pace whereas additionally gorgeous close by enemies.
Stats and Gear
When gearing Hawkgirl for tanking, deal with stats that improve her well being, protection, and toughness. Her beneficial gear set consists of:
Merchandise | Set Bonus |
---|---|
Nth Steel Chestplate | +10% Well being, +5% Protection |
Nth Steel Gauntlets | +5% Toughness, +2% Crucial Avoidance |
Nth Steel Legplates | +10% Harm Mitigation, +2% Block Probability |
Nth Steel Helmet | +5% Resistance, +2% Energy |
Nth Steel Boots | +10% Motion Velocity, +2% Crucial Hit Probability |
The Mystic Protector: Zatanna
Harness the arcane energy of Zatanna, the mistress of the paranormal arts. Her spells bolster your defenses and strike worry into enemies.
Grasp of the Timeless
Zatanna summons undead arms to grapple enemies, interrupting their assaults and rooting them in place.
Life Drain
Zatanna siphons well being from enemies, therapeutic you and your allies whereas damaging the foes.
Guardian Angel
A mystical bubble surrounds Zatanna and allies, granting them a short lived protect that absorbs harm.
Animate Object
Zatanna brings inanimate objects to life, creating distracting minions that take up incoming harm.
Razor Blades
Zatanna’s razor blades fly by the air, dealing harm to a number of enemies and offering crowd management.
Hellfire
Zatanna summons hellfire beneath the toes of enemies, dealing vital harm over time and stopping them from totally therapeutic.
Summon Swamp Factor
Zatanna calls forth Swamp Factor, an elemental big that absorbs enemy assaults, heals allies, and disrupts enemy methods.
Ability | Impact |
---|---|
Grasp of the Timeless | Interrupts and roots enemies |
Life Drain | Heals tank and allies, damages enemies |
Guardian Angel | Momentary protect absorbs harm |
Animate Object | Creates distracting minions to soak up harm |
Razor Blades | Offers harm and offers crowd management |
Hellfire | Damages enemies over time and prevents therapeutic |
Summon Swamp Factor | Absorbs assaults, heals allies, and disrupts enemies |
The Celestial Protector: Starfire
Starfire brings a celestial arsenal to the tanking function, bolstering defenses and unleashing devastating assaults.
Astral Protect
Starfire’s Astral Protect grants her an take up protect, mitigating incoming harm and making her extra resilient.
Stellar Burst
Stellar Burst is a robust area-of-effect taunt that pulls enemies in direction of Starfire, preserving them targeted on her.
Photo voltaic Flare
Photo voltaic Flare is a ranged assault that offers heavy harm and inflicts a debuff on enemies, lowering their harm output.
Photon Blast
Photon Blast is a robust beam assault that fires a concentrated beam of power, dealing substantial harm to single targets.
Blazing Radiance
Blazing Radiance is an aura capacity that grants Starfire and her allies elevated harm absorption, boosting their survivability.
Celestial Strike
Celestial Strike is a ground-targeted assault that offers harm and knocks enemies again, offering crowd management and preserving them at bay.
Photo voltaic Eruption
Photo voltaic Eruption is a robust final that unleashes a beam of power from the heavens, dealing large harm to all close by enemies.
Cosmic Protect
Cosmic Protect grants Starfire’s allies a protect that absorbs harm and reduces incoming debuffs, enhancing the workforce’s general safety.
Mild of the Seven Suns
Mild of the Seven Suns is Starfire’s passive capacity that grants her elevated crucial likelihood and diminished cooldown on her skills, making her more practical in fight.
Means | Impact |
---|---|
Astral Protect | Soak up protect, mitigate harm |
Stellar Burst | Space-of-effect taunt |
Photo voltaic Flare | Heavy ranged harm, harm discount debuff |
Photon Blast | Concentrated beam assault, excessive single-target harm |
Blazing Radiance | Elevated harm absorption for self and allies |
Celestial Strike | Knockback and harm, crowd management |
Photo voltaic Eruption | Large area-of-effect harm, final |
Cosmic Protect | Harm absorption and debuff discount protect for allies |
Mild of the Seven Suns | Crucial likelihood bonus, diminished cooldown |
The Unstoppable Power: Doomsday
Doomsday, a formidable Kryptonian foe of Superman, is an distinctive ally for tanking in DCUO. His unparalleled power and resilience make him an impenetrable bulwark in opposition to enemy assaults.
Bone Crusher: Devastating Harm
Doomsday’s brutal Bone Crusher capacity unleashes a devastating AoE assault, pulverizing enemies and dealing large harm. This capacity is especially potent in opposition to teams of foes.
Unstable: Harm Discount and Regeneration
Doomsday’s Unstable energy grants him a hefty harm discount buff and the flexibility to regenerate well being. This makes him extraordinarily troublesome to take down, permitting him to soak up a major quantity of punishment.
Adapt or Die: Elevated Aggro
Doomsday’s Adapt or Die capacity will increase his aggro technology, making certain that enemies focus their assaults on him. This protects the remainder of the workforce from hurt.
Doomsday’s Package: A Tanking Arsenal
Doomsday’s tanking capabilities are additional enhanced by his different skills, together with Concern Fuel, which weakens close by enemies, and Warmth Ray, which offers steady harm whereas debuffing foes.
Optimum Playstyle
To maximise Doomsday’s effectiveness as a tank, deal with utilizing his skills strategically. Prioritize Bone Crusher for max harm output, Unstable for survivability, and Adapt or Die to keep up aggro.
Utility Position
Doomsday not solely excels as a tank but in addition offers further utility to the workforce. His Concern Fuel capacity can demoralize enemies, making them simpler to manage, whereas Warmth Ray might help management crowd sizes and weaken bosses.
Synergies with Different Allies
Doomsday synergizes effectively with allies who can present assist and therapeutic. Healers like Circe or Lex Luthor can preserve him alive, whereas crowd management allies like Surprise Girl or Flash can help in managing giant teams of enemies.
Weaknesses and Concerns
Doomsday’s vulnerability to Psychic assaults and his lack of ranged skills could be exploited by sure enemies. Nonetheless, his passive regeneration and the assist of a well-coordinated workforce can mitigate these weaknesses.
Conclusion
Doomsday is a relentless tank who embodies the epitome of energy and resilience. His spectacular skills and flexibility make him a useful ally in any tanking function, making certain the survival and success of the workforce.
DCUO Greatest Allies for Tanking
In terms of tanking in DCUO, having the precise allies could make all of the distinction. There are just a few various factors to think about when selecting the very best allies for tanking, together with their function, energy, and talents.
The most effective function for a tanking ally is one that may present assist and therapeutic. This will embody roles equivalent to healers, controllers, or assist roles. Healers can preserve the tank alive, whereas controllers can present crowd management and debuffs. Help roles can present buffs and different advantages that may assist the tank survive and carry out their function successfully.
The ability of an ally can be vital to think about. Some powers are higher suited to tanking than others. For instance, powers that present crowd management or therapeutic are good decisions for tanking allies. Powers that deal excessive harm should not as helpful for tanking, because the tank’s foremost purpose is to guard the group, to not deal harm.
Lastly, the talents of an ally needs to be thought of. Some skills are extra helpful for tanking than others. For instance, skills that present harm discount or therapeutic are good decisions for tanking allies. Talents that deal harm should not as helpful for tanking, because the tank’s foremost purpose is to guard the group, to not deal harm.
Folks Additionally Ask
What are the very best allies for tanking in DCUO?
The most effective allies for tanking in DCUO are these that may present assist and therapeutic. This consists of roles equivalent to healers, controllers, or assist roles.
What energy is greatest for tanking allies in DCUO?
The most effective energy for tanking allies in DCUO is one that gives crowd management or therapeutic. Powers that deal excessive harm should not as helpful for tanking, because the tank’s foremost purpose is to guard the group, to not deal harm.
What skills are greatest for tanking allies in DCUO?
The most effective skills for tanking allies in DCUO are those who present harm discount or therapeutic. Talents that deal harm should not as helpful for tanking, because the tank’s foremost purpose is to guard the group, to not deal harm.