Clerics within the Pathfinder Second Version Roleplaying Sport mix divine spellcasting with martial prowess, granting them immense capacity in each therapeutic and hurt. They wield a wide range of divine fonts, every aligned with a particular deity or divine idea, granting them distinctive spells and talents. Furthermore, their divine connection endows them with a deep understanding of the planes, permitting them to summon otherworldly allies and manipulate the very cloth of actuality.
The core class options of a cleric embrace the power to organize spells, solid them spontaneously utilizing spell slots, and achieve entry to highly effective Channel Divinity choices. Moreover, they achieve proficiency in all easy weapons and medium armor, making them succesful combatants in shut quarters. Their signature Channel Divinity talents can be utilized to bolster allies, heal the wounded, or unleash devastating divine assaults, offering essential tactical choices in fight.
Moreover, clerics can select from a wide range of subclasses, every granting them distinctive talents and spellcasting choices. These subclasses embrace the Cloistered Cleric, who focuses on divine spellcasting and therapeutic, the Warpriest, who excels in martial fight and divine smiting, and the Evangelist, who focuses on spreading their deity’s religion and changing non-believers. Every subclass gives a definite playstyle, permitting gamers to tailor their cleric to swimsuit their most popular fight and role-playing preferences.
The Bastion of Divinity
The Cleric’s employees is a potent weapon, mixing divine energy with martial prowess. Its versatility grants its wielder unparalleled management over the battlefield, making it a formidable software for these looking for to guard the harmless or vanquish evil.
The Guardian of the Devoted
The Cleric’s employees excels in its defensive capabilities, empowering its wielder to face as an unyielding sentinel in opposition to the forces of darkness. Its Divine Smite capacity unleashes a holy burst of power, shattering enemy defenses and leaving them weak to the cleric’s wrath. Moreover, the employees’s Therapeutic Contact capacity grants the cleric the ability to fix the injuries of their allies, guaranteeing that they will proceed to struggle alongside them.
Blessed Weapon
The Cleric’s employees shouldn’t be merely a software for protection but additionally a conduit for divine energy. Its enchantment with the Blessed weapon property permits the cleric to wield it with lethal precision and inflict devastating blows upon their foes. Enemies silly sufficient to face the cleric in shut fight will discover themselves overwhelmed by the sheer drive of its divine power.
Holy Bulwark
Past its offensive prowess, the Cleric’s employees additionally serves as an impenetrable barrier in opposition to hurt. The Holy Bulwark capacity grants the cleric a shimmering defend of divine power, defending them from the ravages of enemy assaults. With each parry and block, the cleric’s religion grows stronger, empowering their protection even additional.
Harm Kind | Essential Specialization |
---|---|
Bludgeoning | Unarmed Strikes |
Conduit of Celestial May
This employees is an emblem of celestial energy and authority. It’s typically carried by high-ranking clerics who wield the powers of the heavens in opposition to their enemies.
Whereas it’s able to dealing important harm in melee fight, the Conduit of Celestial May’s true energy lies in its divine spells. The employees grants its wielder entry to a wide range of highly effective spells, together with celestial blaster, heal, and resurrection. These spells can be utilized to show the tide of battle within the cleric’s favor, or to supply much-needed help to their allies.
Along with its fight capabilities, the Conduit of Celestial May additionally grants the cleric who makes use of it the next advantages
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<th>Profit</th>
<th>Description</th>
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<td>Celestial Aura</td>
<td>The cleric beneficial properties a +2 bonus to Diplomacy checks and Intimidation checks.</td>
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<td>Holy Smite</td>
<td>3 times per day, the cleric can use the employees to make a melee assault that offers an additional 1d6 radiant harm.</td>
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<td>Flip Undead</td>
<td>The cleric can use the employees to show undead as a divine font capacity.</td>
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The Conduit of Celestial May is a robust weapon and an emblem of divine authority. It’s a must-have for any cleric seeking to wield the ability of the heavens.
Shepherd’s Employees of Blessing
This versatile employees is ideal for clerics who need to maximize their therapeutic potential. With the power to solid bless as a divine spell, this employees permits you to bolster your allies’ saves and assault rolls. Moreover, the employees can be utilized to solid heal, offering much-needed help to wounded companions. In case you’re in search of a employees that can make your cleric extra versatile and efficient in fight, the Shepherd’s Employees of Blessing is a superb selection.
Blessings of the Employees
The Shepherd’s Employees of Blessing grants the next blessings when used to solid divine spells:
Blessing | Impact |
---|---|
Blessing of Therapeutic | Whenever you solid heal with this employees, the quantity healed is elevated by 2. |
Blessing of Safety | Whenever you solid bless with this employees, the bonus to saving throws is elevated by 1. |
These blessings can considerably enhance your cleric’s capacity to heal and defend their allies, making the Shepherd’s Employees of Blessing a worthwhile asset in any get together.
Employees of Arcane Sustenance
The Employees of Arcane Sustenance is a robust relic from a bygone period. Its existence is shrouded in thriller, however its capacity to maintain spellcasters is properly documented. This employees is especially wanted by clerics, who worth its capacity to replenish their divine magic.
Properties of the Employees
The Employees of Arcane Sustenance has a number of exceptional properties:
- It grants its wielder a +2 bonus to Caster Stage checks.
- It permits its wielder to channel constructive power.
- It may be used to solid the next spells:
- Remedy mild wounds (3/day)
- Lesser restoration (2/day)
- Restoration (1/day)
- It grants its wielder the power to spontaneously solid Assist and Bless.
Sustaining Divine Magic
The Employees of Arcane Sustenance is most famed for its capacity to replenish divine magic. 3 times per day, its wielder can use the employees to regain numerous spell slots equal to its caster degree. These spell slots can solely be used to solid divine spells.
To make use of this capacity, the wielder should spend 1 minute in prayer or meditation. Throughout this time, they have to focus on the employees and the divine energy it represents. If the wielder is interrupted throughout this course of, the power fails and can’t be tried once more till the subsequent day.
The employees can solely replenish spell slots which are of a degree equal to or decrease than the wielder’s caster degree. For instance, a Fifth-level cleric may use the employees to regain two 2nd-level spell slots and one 1st-level spell slot.
Spell | Utilization |
---|---|
Remedy Mild Wounds | 3/day |
Lesser Restoration | 2/day |
Restoration | 1/day |
Assist | At will |
Bless | At will |
Sentinel’s Employees of Safety
The Sentinel’s Employees of Safety is a potent cleric employees that gives distinctive safety for the wielder and their allies. Its distinctive talents make it an excellent selection for clerics who prioritize protection and help in fight.
The employees’s Warding property grants a +2 circumstance bonus to AC whereas the wielder is wielding it, extending this bonus to allies inside 30 toes.
Moreover, the employees’s +1 sacred bonus to assault rolls enhances the wielder’s offensive capabilities whereas nonetheless sustaining their give attention to safety.
Sustaining Protect
One of many Sentinel’s Employees’s most notable talents is its Sustaining Protect, which permits the wielder to activate it as a response to guard an ally inside 30 toes from a harmful assault.
When activated, the ally beneficial properties a +4 circumstance bonus to AC in opposition to the triggering assault. Moreover, if the assault would deal greater than half the ally’s remaining Hit Factors, they regain Hit Factors equal to the surplus harm (as much as the employees’s full degree).
This capacity considerably reduces the danger of allies succumbing to devastating blows, permitting the cleric to prioritize therapeutic and different help actions.
Sustaining Protect Particulars:
Property | Impact |
---|---|
Set off | Response, when an ally inside 30 toes is attacked |
Impact | +4 circumstance bonus to AC in opposition to the triggering assault for the ally |
Particular Impact | If the assault would deal greater than half the ally’s remaining HP, the ally regains HP equal to the surplus harm (as much as the employees’s degree) |
Employees of Fervor and Wrath
A masterwork +3 holy quarterstaff with the flaming weapon and wounding runes. This employees additionally has the next minor property:
Aura of Wrath
The employees continuously radiates a faint aura of wrathful power. This aura fills any creature wielding the employees with a way of righteous anger, making them extra more likely to act rashly or violently.
Results
Creatures wielding the employees achieve a +2 bonus to assault rolls made with the employees, however they take a -2 penalty to AC. This bonus and penalty apply to all assault rolls and AC checks made whereas wielding the employees, whatever the wielder’s alignment.
Dispel
The aura of wrath will be dispelled by a take away curse spell or an identical impact that removes curses or detrimental power results.
Stage | Spell |
---|---|
third | Take away Curse |
Fifth | Dispel Magic |
Seventh | Heal |
Employees of Therapeutic and Renewal
Clerics typically select to grasp the employees as their weapon of selection, and for good purpose. Even when they don’t, many clerics aspire to acquire a employees of therapeutic and renewal—
one of many iconic gadgets related to the religion. These well-balanced staves are equally adept at dealing harm to enemies and therapeutic wounds.
Craft Employees
The crafter should select one of many following divine fonts when crafting a employees of therapeutic and renewal: Aasimar, Azata, Empyreal Lord, Good, Heavens, Lawful, Solar, or Sarenrae.
Particular Talents
Along with possessing the weapon traits of a employees, staffs of therapeutic and renewal achieve the next properties when utilized by a cleric:
Lvl | Property |
---|---|
third | **Channel Divinity (heal)** The wielder can use the employees to Channel Divinity (heal) as an innate spell. |
sixth | **Potent Therapeutic (Fifth-Stage)** When the wielder casts a therapeutic spell with a spell degree of 4th or decrease utilizing the employees, the spell beneficial properties the potent therapeutic trait. |
eighth | **Divine Strike** The wielder can use the employees to solid the divine strike spell as an innate spell. |
eleventh | **Produce Flame (Fifth-Stage)** The wielder can use the employees to solid produce flame as a Fifth-level spell. |
thirteenth | **Consecrate** The wielder can use the employees to solid the consecrate spell as an innate spell. |
fifteenth | **Larger Divine Strike** The wielder can use the employees to solid the higher divine strike as an innate spell. |
seventeenth | **Chain Lightning (Seventh-Stage)** The wielder can use the employees to solid chain lightning as a Seventh-level spell. |
Employees of Divine Intervention
The Employees of Divine Intervention is a robust cleric employees that enables its consumer to channel divine power to carry out miraculous feats. It’s a versatile employees that can be utilized for each offense and protection, making it a worthwhile asset for any cleric’s arsenal.
Talents
The Employees of Divine Intervention has the next talents:
- Divine Strike: The employees offers a further 1d6 divine harm on profitable assaults.
- Bless: The employees can be utilized to solid the bless spell as soon as per day.
- Remedy Wounds: The employees can be utilized to solid the remedy wounds spell twice per day.
- Summon Assist: The employees can be utilized to summon a celestial ally as soon as per day.
- Safety from Evil: The employees can be utilized to solid the safety from evil spell as soon as per day.
Necessities
The Employees of Divine Intervention requires the next to make use of:
- Alignment: Any good alignment.
- Proficiency: Divine.
- Stage: Fifth degree.
Building
The Employees of Divine Intervention is a masterwork weapon that requires a DC 25 Craft (Weapons) test to create. The next supplies are additionally required:
Materials | Value | Weight | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Wonderful wooden | 100 gp | 10 lb. | ||||||||
Silver | 500 gp | 5 lb. | ||||||||
Divine essence | 1,000 gp | 1 lb.
The divine essence will be obtained from a holy web site or from a cleric of a degree equal to or higher than the specified degree of the employees. Employees of Non secular SteeringThe Employees of Non secular Steering is a robust artifact that aids clerics of their divine missions. It channels divine power to empower spells, strengthen allies, and information the trustworthy. Its distinctive options embrace:
Divine StrifeThe employees initiatives a divine beam that offers radiant harm and may goal a number of enemies. It turns into stronger because the cleric ranges up. Divine PhraseThis staff-activated capacity empowers the cleric’s phrases, permitting them to command creatures of decrease degree to make saving throws in opposition to detrimental results. Therapeutic ContactThe employees acts as a conduit for divine therapeutic, rising the efficiency of therapeutic spells solid by the cleric. Holy AuraThe employees emanates a protecting aura that blocks or reduces incoming detrimental power results, together with area-of-effect spells. Larger RestorationThis highly effective capacity can utterly remedy even extreme afflictions, comparable to curses, ailments, and paralyzation. Astral ProjectionThe employees allows the cleric to venture their consciousness into the astral aircraft, permitting them to speak with divine beings and collect data. Summon Celestial AllyThis capacity permits the cleric to summon a celestial ally to assist them in fight or present steerage and help. Divine RevelationThe employees enhances the cleric’s capacity to commune with their deity, granting them visions or insights that may assist them navigate troublesome conditions or make essential selections. This capacity scales with the cleric’s degree, offering more and more profound steerage as they progress. Employees of the Sacred OathThe Employees of the Sacred Oath is a robust relic that grants its wielder immense divine energy. Crafted by historic paladins, this employees radiates an aura of righteousness and devotion, enhancing the talents of those that channel divine power. The employees’s major enchantment is the “Sacred Oath.” When a cleric casts a spell with the Divine or Therapeutic trait, the employees grants them a +2 bonus to the spell’s degree. Moreover, the employees permits clerics to spend a divine motion to channel constructive power, which heals a goal for 1d8 + their caster degree in hit factors. Divine MayThe Employees of the Sacred Oath additionally amplifies the wielder’s melee prowess. When a cleric wielding the employees assaults with a weapon, they achieve a +2 bonus to their assault and harm rolls. This bonus applies to each melee and ranged assaults, making the employees a formidable weapon in fight. Radiant AuraThe employees emits a radiant aura that sheds vibrant mild in a 20-foot radius. This aura grants the wielder and their allies a +2 bonus to saving throws in opposition to worry and appeal results. Moreover, undead creatures throughout the aura take a -2 penalty to assault rolls and saving throws. Further TalentsThe Employees of the Sacred Oath grants the next further talents:
Finest Cleric Employees in Pathfinder 2eWhen selecting the most effective cleric employees in Pathfinder 2e, there are a number of elements to think about. These embrace the employees’s degree, price, and particular talents. The very best cleric employees for low-level characters is the Employees of Therapeutic, which prices 200 gp and has a +1 merchandise bonus to therapeutic spells. For mid-level characters, the Employees of Resurgence is an effective selection, costing 400 gp and permitting the cleric to solid the elevate lifeless spell as soon as per day. Excessive-level clerics could need to contemplate the Employees of Divine Energy, which prices 1,000 gp and grants a +3 merchandise bonus to all divine spells. Finally, the most effective cleric employees for a selected character will rely on their particular person wants and preferences. Folks Additionally Ask About Finest Cleric Employees PF2eWhat are the most effective cleric employees feats?The very best cleric employees feats will rely on the precise employees that the cleric is utilizing. Nevertheless, some good general-purpose feats embrace Divine Strike, which permits the cleric so as to add their divine spellcasting capacity modifier to their assault rolls with their employees, and Employees Mastery, which grants a +1 bonus to assault rolls and harm rolls with the employees. What are the most effective cleric spells to make use of with a employees?A number of the greatest cleric spells to make use of with a employees embrace therapeutic spells, comparable to heal and remedy wounds, and offensive spells, comparable to inflict wounds and scorching ray. The precise spells {that a} cleric ought to use will rely on the state of affairs. What are the most effective cleric archetypes to make use of with a employees?A number of the greatest cleric archetypes to make use of with a employees embrace the battle cleric, which focuses on melee fight, and the divine strategist, which may use the employees to grant bonuses to allies. |