Top 5 Arena 11 Decks in Clash Royale 2023

Top 5 Arena 11 Decks in Clash Royale 2023
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Within the realm of Conflict Royale, Enviornment 11 marks a big milestone the place gamers encounter fiercer competitors and extra formidable opponents. Navigating this difficult area requires a well-crafted deck that may successfully counter the various methods employed by adversaries. With a plethora of playing cards at their disposal, gamers should meticulously choose a mixture that synergizes flawlessly, offering them with a aggressive edge. Among the many huge array of decks, one stands out as a beacon of dominance, a formidable power that has confirmed its mettle in numerous battles. This deck, meticulously tailor-made for Enviornment 11, empowers gamers with an arsenal of formidable troops, devastating spells, and ingenious ways that can depart their opponents in awe.

The cornerstone of this distinctive deck lies in its even handed collection of playing cards. A even handed mix of defensive and offensive capabilities, this deck is provided to deal with any problem that will come up within the warmth of battle. At its core, the deck options the unwavering power of the Pekka, an indomitable melee combatant whose relentless assault can crush even probably the most resilient defenses. Supported by the versatile Valkyrie, a grasp of splash injury who can cleave via hordes of enemies with ease, the Pekka turns into an unstoppable power. To counter aerial threats, the deck employs the lethal Electro Wizard, whose chain lightning can incapacitate a number of targets concurrently, disrupting enemy formations and shopping for valuable time in your troops to advance.

Moreover, the deck incorporates the strategic prowess of the Battle Ram, a formidable siege unit that may distract enemy defenses whereas dealing important injury to towers. The Zap spell, a flexible utility card, gives instantaneous crowd management, gorgeous enemy items and resetting the cost time of sure buildings. The Goblin Barrel, a sneaky shock tactic, can bypass enemy defenses and deal direct injury to towers, forcing opponents to continuously be on their guard. Rounding out the deck is the trusty Fireball, a devastating spell that may decimate enemy swarms or eradicate high-priority targets, including an additional layer of versatility to the deck’s general technique.

The Lightning-Quick E-Big Cycle

The E-Big Cycle, also called the Electro Big Cycle, is a well-liked and efficient deck in Conflict Royale, notably in Enviornment 11. This deck is characterised by its fast-paced gameplay and its potential to shortly cycle via playing cards to construct a powerful push. The primary playing cards on this deck are the Electro Big, Lightning, Princess, and Goblin Barrel. These playing cards work collectively to create a potent mixture that may overwhelm opponents.

The E-Big is the core of this deck. This highly effective tank unit can take in injury and deal out important injury to enemy towers. The Lightning spell is used to reset enemy troops, activate the King’s Tower, and deal devastating injury to teams of items. The Princess gives air protection and might chip away at enemy towers or assist pushes along with her lengthy vary. The Goblin Barrel is used to shortly deploy a swarm of Goblins that may distract enemies or deal injury to towers whereas the E-Big tanks for them.

Card Combos:

The E-Big Cycle deck has a number of key card combos that can be utilized to construct sturdy pushes:

Card Mixture Function
Electro Big + Lightning Shortly reset enemy troops and deal large injury to towers
Electro Big + Princess Create a powerful tank and assist push whereas offering air protection
Electro Big + Goblin Barrel Deploy a swarm of Goblins to distract enemies or deal direct tower injury whereas the E-Big tanks

The Devastating Rage Cannon Cart

The Rage Cannon Cart is a formidable card that may wreak havoc in your opponents. It is a 4-Elixir card that deploys a Cannon Cart that expenses ahead, firing cannonballs that deal large injury to enemy troops.

The true power of the Rage Cannon Cart lies in its potential to enrage close by troops. When the Cannon Cart is deployed, it releases a Rage spell that will increase the motion and assault pace of all pleasant troops inside its radius. This makes the Cannon Cart a potent risk, as it could possibly create an unstoppable military that may shortly overwhelm the enemy.

The Rage Cannon Cart is especially efficient in opposition to swarm troops and low-health items. Its cannonballs can shortly decimate teams of Goblins, Skeletons, or Archers. Moreover, its Rage spell can enhance the injury output of different troops, such because the Valkyrie or the Mini P.E.Okay.Okay.A. This makes the Rage Cannon Cart a flexible card that can be utilized in a wide range of decks.

The way to Use the Rage Cannon Cart

The Rage Cannon Cart is a robust card, however it may be countered if used improperly. Listed here are some tips about the way to get probably the most out of this card:

  • Deploy the Rage Cannon Cart at the back of your area, so it has time to cost up earlier than reaching the enemy tower.
  • Use the Rage Cannon Cart to assist different troops, such because the Valkyrie or the Mini P.E.Okay.Okay.A. The Rage spell will enhance their injury output, making them much more formidable.
  • Concentrate on enemy splash injury playing cards, such because the Wizard or the Executioner. These playing cards can shortly take out the Rage Cannon Cart, so ensure that to guard it with different troops.

Counters to the Rage Cannon Cart

The Rage Cannon Cart is a robust card, nevertheless it has some weaknesses. Listed here are some playing cards that may counter the Rage Cannon Cart:

Card The way it Counters the Rage Cannon Cart
Executioner The Executioner’s axe can shortly take out the Rage Cannon Cart, and its splash injury may also injury close by enemy troops.
Wizard The Wizard’s fireballs can shortly take out the Rage Cannon Cart, and his splash injury may also injury close by enemy troops.
Twister The Twister can pull the Rage Cannon Cart away out of your tower, making it simpler to focus on and destroy.

The Unstoppable Ghost Rider Barrel

The Ghost Rider Barrel deck is a formidable power in Enviornment 11, combining the offensive prowess of the Barrel and Ghost Rider with the defensive capabilities of the Electro Wizard, Cannon Cart, and Archers.

Ghost Rider and Barrel: The Core Combo

Ghost Rider and the Barrel type the spine of this deck. Ghost Rider’s potential to sprint via enemies and deal heavy injury makes him an distinctive tank, whereas the Barrel gives a swarm of Goblins that may shortly overwhelm towers or assist different troops. The mixture creates a relentless push that is tough to defend in opposition to.

Electro Wizard and Cannon Cart: Defensive Powerhouse

Electro Wizard and Cannon Cart present wonderful defensive assist. The Electro Wizard’s stun potential can disrupt enemy pushes, whereas the Cannon Cart’s highly effective cannon can eradicate low-health troops and assist tanks. Collectively, these two playing cards create a powerful line of defense that may maintain off even probably the most formidable counterattacks.

Versatile Help Playing cards

Archers and Zap function versatile assist playing cards. Archers can present air protection, whereas Zap can reset enemy troops or goal low-health items. These playing cards add flexibility to the deck, permitting it to adapt to completely different conditions and counter numerous enemy methods.

Deck Composition

Card Stage
Ghost Rider 9
Goblin Barrel 11
Electro Wizard 10
Cannon Cart 11
Archers 12
Zap 12

The Miner Wall Breakers Siege

The Miner Wall Breakers Siege deck is a well-liked and efficient deck for Enviornment 11 in Conflict Royale. It’s a siege deck, which signifies that it focuses on increase a powerful push after which utilizing siege items to slowly chip away on the opponent’s tower. The deck is constructed across the Miner, Wall Breakers, and Siege Barracks, and it’s supported by a wide range of different playing cards that assist to defend and cycle playing cards.

Miner

The Miner is a flexible card that can be utilized to assault, defend, and cycle playing cards. He can be utilized to chip away on the opponent’s tower, take out assist items, and even tank for different items. The Miner can also be an effective way to cycle playing cards, as he might be performed for simply 3 elixir.

Wall Breakers

The Wall Breakers are a swarm of weak items that may shortly take out buildings. They’re notably efficient in opposition to the opponent’s Princess Tower, as they will shortly destroy it if they don’t seem to be handled. The Wall Breakers are additionally a great way to cycle playing cards, as they are often performed for simply 2 elixir.

Siege Barracks

The Siege Barracks is a constructing that spawns a Mortar each 30 seconds. The Mortar is a robust siege unit that may deal important injury to the opponent’s tower. The Siege Barracks is an effective way to construct up a powerful push, as it could possibly present a continuing supply of injury to the opponent’s tower.

The Conflict Royale Traditional Mortar Deck

The Conflict Royale Traditional Mortar Deck is a dependable and efficient deck that has been utilized by skilled gamers for years. The deck is constructed across the Mortar, a defensive constructing that may deal important injury to enemy troops and buildings. The deck additionally contains a wide range of assist playing cards that may assist shield the Mortar and take care of enemy threats.

Mortar

The Mortar is the centerpiece of this deck. It’s a defensive constructing that may deal important injury to enemy troops and buildings. The Mortar has a protracted vary and might goal enemies behind different buildings, making it tough to counter.

Knight

The Knight is a flexible card that can be utilized to defend in opposition to enemy pushes or to assist the Mortar. The Knight has a excessive hitpoints and injury output, making him a good selection for tanking injury.

Archers

The Archers are an affordable and efficient option to take care of enemy air troops. The Archers have a excessive assault pace and injury output, making them a good selection for taking down enemy swarms.

Tesla

The Tesla is a defensive constructing that may deal injury to enemy air troops. The Tesla has a protracted vary and might goal enemies behind different buildings, making it tough to counter.

Rocket

The Rocket is a robust spell that may deal important injury to enemy troops and buildings. The Rocket can be utilized to take out enemy defenses or to complete off enemy troops which are low on well being. The Rocket has a protracted vary and might goal enemies behind different buildings, making it tough to counter.

Card Elixir Value
Mortar 4
Knight 3
Archers 3
Tesla 4
Rocket 6

The Lumberloon Cycle for Domination

The Lumberloon Cycle deck is a robust archetype in Conflict Royale that excels in each offense and protection. It’s notably efficient in Enviornment 11, the place it could possibly dominate opponents with its relentless cycle and devastating win circumstances.

Card Breakdown

The Lumberloon Cycle deck consists of the next playing cards:

  • Lumberjack
  • Balloon
  • Miner
  • Rage
  • Arrows
  • Goblin Cage
  • Knight

Gameplay Technique

The Lumberloon Cycle deck goals to use fixed stress on the opponent whereas increase an unstoppable Lumberloon push. Here is a breakdown of its key methods:

Break up-Lane Strain

Miner and Goblin Cage are used to use stress in each lanes, forcing the opponent to separate their defenses.

Counterpushing

Knight and Lumberjack can be utilized to counter enemy pushes and construct up a counterpush with the Balloon.

Lumberloon Push

The core combo of the deck is the Lumberloon push. When the opponent is distracted by the split-lane stress, the Lumberjack and Balloon are performed collectively. Rage is used to extend their pace and injury, making them extremely tough to cease.

Defensive Versatility

The Goblin Cage and Arrows present wonderful defensive capabilities in opposition to air and floor troops. Knight serves as a stable tank in opposition to heavy hitters.

Conclusion

The Lumberloon Cycle deck is a robust and versatile archetype that dominates in Enviornment 11. With its relentless cycle, devastating win circumstances, and robust defensive capabilities, it’s a power to be reckoned with.

The Lavahound Miner Management

The Lavahound Miner Management deck is a well-liked deck in Enviornment 11 that mixes the facility of the Lavahound with the Miner’s potential to chip away on the opponent’s tower. The deck is designed to be defensive, with the Lavahound and Minions offering ample air assist, whereas the Miner, Bomb Tower, and Princess present floor management. The deck additionally options the Goblin Hut, which gives a constant stream of Goblins to assist assist the push.

Card Breakdown

The Lavahound is the centerpiece of the deck, offering a robust air tank that may take in injury and deal important injury to the opponent’s tower. The Miner is the opposite star of the deck, offering a continuing risk to the opponent’s tower whereas additionally with the ability to take out key assist troops. The Bomb Tower gives wonderful defensive worth, with the ability to take out all floor troops in a single shot. The Princess is a good assist card, offering ranged splash injury that may take out swarms of troops.

Gameplay

The Lavahound Miner Management deck is performed by organising a defensive perimeter round your tower, utilizing the Lavahound, Minions, and Bomb Tower to take out your opponent’s push. After you have a transparent lane, you possibly can ship within the Miner to chip away on the opponent’s tower. The deck can also be good at countering air decks, because the Lavahound and Minions can simply take out most air troops.

Card Cycles

Card Elixir Value
Lavahound 7
Miner 3
Bomb Tower 4
Princess 3
Minions 3
Goblin Hut 4

The Graveyard Poison Freeze

The Graveyard Freeze Poison deck is a well-liked and efficient deck in Enviornment 11 and past. It’s a defensive deck that depends on increase a powerful protection after which utilizing the Graveyard spell to create a big push of Skeletons. The Poison and Freeze spells are used to regulate the opponent’s troops and forestall them from defending in opposition to the Graveyard.

Knight

The Knight is a stable defensive card that can be utilized to tank for the Graveyard. He has a very good quantity of well being and might deal respectable injury.

Tombstone

The Tombstone is a good defensive card that can be utilized to counter a wide range of enemy troops. It spawns 4 Skeletons when it’s destroyed, which might help to guard the Graveyard.

Ice Spirit

The Ice Spirit is a quick and low cost card that can be utilized to cycle via your deck or to decelerate enemy troops. It may also be used to set off the King’s Tower, which might be helpful in sure conditions.

Skeletons

Skeletons are a swarm card that can be utilized to defend in opposition to a wide range of enemy troops. They’re low cost to deploy and might be simply changed.

Poison

The Poison spell is a long-duration spell that offers injury over time to enemy troops. It’s an effective way to regulate the opponent’s troops and forestall them from defending in opposition to the Graveyard.

Freeze

The Freeze spell is a spell that freezes all enemy troops for a brief time period. It may be used to purchase time for the Graveyard to do its work or to forestall the opponent from defending.

Graveyard

The Graveyard spell is the primary offensive card within the deck. It spawns numerous Skeletons in a small space. These Skeletons can deal lots of injury if they don’t seem to be handled.

Minions

The Minions are a swarm card that can be utilized to assist the Graveyard or to defend in opposition to enemy troops. They’re flying, to allow them to be used to keep away from ground-based troops.

The Pekka Double Prince Push

This deck is a traditional and highly effective push technique that may dominate in Enviornment 11. The mixture of the Pekka, Double Prince, and assist playing cards creates a formidable power that may overwhelm opponents.

The Playing cards

  • Pekka: The tank of the deck, absorbing injury and clearing the way in which for the Princes.
  • Double Prince: Two high-damage sellers that concentrate on air and floor items, offering wonderful assist for the Pekka.
  • Zappies: A swarm of 4 items that may shortly take out teams of weak enemies, corresponding to Minions or Goblins.
  • Electro Wizard: A stunner that may decelerate enemy troops and reset their assaults, making them weak to your push.
  • Zap: An inexpensive spell that may stun enemy troops or reset their assaults, just like the Electro Wizard.
  • Minions: A swarm of flying items that may present air assist and cycle playing cards shortly.
  • Arrows: A spell that may take out massive teams of weak enemies, such because the Skeleton Military or Goblin Gang.

Technique

The important thing to this deck is to construct up a powerful push with the Pekka and Double Princes, supported by the Zappies and Electro Wizard. Zap and Arrows can be utilized to filter any remaining weak enemies or reset enemy troop assaults.

Begin by putting the Pekka at the back of the world, adopted by the Double Princes and Zappies. Use Zap and Arrows to eradicate any enemy swarm items that threaten your push. Electro Wizard can be utilized to stun enemy troops or reset their assaults, making them weak to your push.

If the opponent has sturdy air items, use the Minions to counter them. Cycle playing cards shortly with the Minions to maintain up the stress. Arrows may also be used to take out massive teams of weak enemy air items, corresponding to Bats or Minions.

Matchups Suggestions
Lavahound Use the Minions and Electro Wizard to counter the Lavahound and its Pups.
Golem Place the Pekka in entrance of the Golem to tank its injury, then use the Double Princes to take it out.
3 Musketeers Use the Pekka to focus on one of many Musketeers, then use the Double Princes and Zappies to take out the others.

The Balanced Elixir Golem Beatdown

The Balanced Elixir Golem Beatdown is a deck that makes use of the Golem as its main win situation. It’s a deck that’s tough to play in opposition to, as it may be tough to cease the Golem from reaching the tower. The deck additionally has good protection, because it contains playing cards such because the Mega Minion, the Evening Witch, and the Tombstone.

Card cycle

An important a part of enjoying the Balanced Elixir Golem Beatdown is the cardboard cycle. The deck is designed to cycle via the playing cards shortly, so you will need to preserve observe of what playing cards you may have in your hand and what playing cards your opponent has performed.

Offense

The primary offensive technique of the Balanced Elixir Golem Beatdown is to make use of the Golem to tank for the assist troops. The Golem is a robust tank, and it could possibly simply distract the opposing troops whereas the assist troops do their injury. The very best time to play the Golem is when you may have a very good quantity of elixir, as it is going to take time for it to achieve the tower.

Protection

The Balanced Elixir Golem Beatdown has a variety of good defensive playing cards, which makes it tough for the opponent to interrupt via. The Mega Minion is a good air protection card, and it may also be used to assist the Golem on offense. The Evening Witch is a good swarm protection card, and its bats may also be used to assist the Golem on offense. The Tombstone is a good defensive constructing, and it may also be used to counter playing cards such because the Hog Rider and the Goblin Barrel.

Weaknesses

The Balanced Elixir Golem Beatdown has just a few weaknesses, which embrace:

  • The deck is weak to air assaults, as the one air protection card within the deck is the Mega Minion.
  • The deck is weak to playing cards that may counter the Golem, such because the Pekka and the Inferno Tower.
  • The deck is weak to decks that may cycle shortly, as it may be tough to maintain up with the opponent’s card cycle.

Suggestions

Listed here are some ideas for taking part in the Balanced Elixir Golem Beatdown:

  1. Hold observe of your card cycle, and attempt to anticipate what playing cards your opponent will play.
  2. Do not be afraid to play the Golem defensively, as it may be a great way to guard your towers.
  3. Use your assist troops to guard the Golem and do injury to the opposing tower.
  4. Do not be afraid to change up your technique if the opponent is countering your deck.
Card Depend
Golem 1
Mega Minion 2
Evening Witch 1
Tombstone 1
Lightning 1
Zap 1
Archers 2
Goblin Gang 1

The Greatest Enviornment 11 Deck in Conflict Royale

After reaching Enviornment 11 in Conflict Royale, you may face harder opponents with extra highly effective playing cards. To succeed, you may want a well-rounded deck that may deal with numerous methods. Among the finest Enviornment 11 decks out there is as follows:

  • Hog Rider (Win Situation)
  • Valkyrie (Anti-Air Tank)
  • Musketeer (Ranged Help)
  • Goblin Barrel (Shock Assault)
  • Fireball (Space Injury and Tower Strain)
  • Zap (Crowd Management and Stun)
  • Knight (Low-cost Tank and Protection)
  • Skeleton Military (Swarm Protection or Counterattack)

This deck combines the Hog Rider’s quick and highly effective assault with the Valkyrie’s tankiness and anti-air capabilities. The Musketeer gives fixed ranged injury, whereas the Goblin Barrel provides a component of shock and tower stress. The Fireball and Zap are versatile spells that may clear swarmy troops, injury towers, or reset enemy troops. The Knight and Skeleton Military supply dependable protection in opposition to floor and air swarms.

Folks Additionally Ask About Greatest Enviornment 11 Deck Conflict Royale

What makes the Hog Rider a good selection for Enviornment 11?

The Hog Rider is a quick and aggressive card that may shortly attain towers and deal important injury. In Enviornment 11, the place many opponents have sturdy defenses, the Hog Rider’s potential to bypass enemy formations and go straight for towers makes it an efficient win situation.

How ought to I exploit the Valkyrie and Musketeer collectively?

The Valkyrie and Musketeer are a potent mixture as a result of the Valkyrie’s tankiness protects the Musketeer from enemy troops, whereas the Musketeer gives ranged assist for the Valkyrie. Use the Valkyrie to soak up injury whereas the Musketeer offers injury from behind. This combo is especially efficient in opposition to massive floor troops and swarms.