Put together your self for the last word Conflict Royale battleground! As you ascend to Area 11, the place competitors reaches new heights, it is essential to equip your self with a deck that may conquer the fiercest opponents. Enter the legendary Finest Area 11 Deck, meticulously crafted to ship unparalleled energy and flexibility. This deck has been solid within the crucible of numerous battles, rising victorious towards essentially the most formidable foes.
The centerpiece of this deck is the mighty Large. His unyielding dedication and formidable power make him a formidable tank, able to absorbing numerous blows whereas clearing a path in your troops. Supporting the Large is the lethal Musketeer, whose sharpshooting abilities can annihilate enemy models from afar. The Spear Goblins present a swarm of distraction and chipping injury, whereas the Bomber’s splash injury retains swarms in test.
For added protection, the deck contains the sturdy Goblin Cage, which spawns a horde of Spear Goblins upon destruction. The Valkyrie’s space injury and durable well being make her a wonderful counter to heavy models and Pekkas. The Child Dragon’s aerial presence dominates the skies, incinerating threats with its highly effective breath. Lastly, the Zap spell gives a flexible software for beautiful enemies, resetting their assaults, and destroying pesky swarms. With this distinctive mixture of models, the Finest Area 11 Deck stands poised to overcome the battlefield and safe your path to victory.
The Unstoppable Push Deck
This deck is your easy, no-nonsense rush deck. It is all about making use of stress in your opponent from the beginning and by no means letting up. With the appropriate playing cards in rotation, you may preserve a relentless stream of troops that may overwhelm your opponent’s defenses and ultimately result in a tower takeover. This deck is particularly efficient in Area 11, the place many gamers are nonetheless studying the ropes and might not be ready for such a relentless assault.
The important thing to this deck’s success is its potential to generate a gradual stream of low-cost troops. The Hog Rider, Goblin Barrel, and Skeleton Military all value 2 Elixir, which lets you cycle via them shortly and sustain the stress. The Valkyrie and Knight are barely costlier at 4 Elixir, however they’re nonetheless comparatively cheap and might present stable protection or help in your pushes.
The Log and Zap spells are included to take care of enemy swarms and buildings. The Log will also be used to reset enemy troops, such because the Sparky or Inferno Tower. The Mirror card can be utilized to duplicate any card in your deck, which might be particularly helpful for doubling up on a strong push or countering a very robust enemy card.
Deck Compositions
Card | Elixir Value | Sort |
---|---|---|
Hog Rider | 4 | Troop |
Goblin Barrel | 3 | Spell |
Skeleton Military | 3 | Troop |
Valkyrie | 4 | Troop |
Knight | 3 | Troop |
Log | 2 | Spell |
Zap | 2 | Spell |
Mirror | 4 | Spell |
The Mortar Cycle Deck
The Mortar Cycle Deck is a well-liked deck in Area 11 that depends on biking playing cards shortly to construct an elixir benefit. The deck facilities across the Mortar, a defensive constructing that may deal splash injury to floor troops. It additionally contains low-cost cycle playing cards like Skeletons, Bats, and Ice Spirit, which might be shortly deployed to defend towards enemy pushes or construct a push of your personal.
Mortar
The Mortar is the的核心 of this deck. It’s a defensive constructing that may deal splash injury to floor troops. It has an extended vary and might be positioned wherever on the map, making it tough for opponents to counter. The Mortar can be utilized to defend towards enemy pushes or to chip away at their tower. It’s also efficient towards swarm troops, similar to Goblins and Skeletons.
Stats:
Stage 11 | |
---|---|
Well being | 2,000 |
Harm | 200 |
Vary | 11 |
Value | 4 Elixir |
The PEKKA Bridge Spam Deck
The PEKKA Bridge Spam Deck is a strong deck that depends on utilizing the PEKKA as a tank and help troops to overwhelm opponents. This is a breakdown of the deck’s key elements:
PEKKA
The PEKKA is a strong melee troop that offers heavy injury to each floor and air models. It is the first tank within the Bridge Spam Deck and might soak up quite a lot of injury whereas dealing out important punishment to enemy defenses.
Battle Ram
The Battle Ram is a low-cost constructing that can be utilized to shortly cross the bridge and apply stress to the opponent’s tower. When the Battle Ram is destroyed, it spawns Barbarians that may proceed to deal injury and distract enemy troops.
Magic Archer
The Magic Archer is a flexible help troop that offers splash injury and might shoot over obstacles. It is glorious for clearing out enemy swarms and offering cowl for the Battle Ram and PEKKA.
Electro Wizard
The Electro Wizard is one other help troop that gives crowd management and defensive capabilities. It stuns close by enemy models, making them simpler to take down, and can even reset enemy troops’ concentrating on, stopping them from specializing in the PEKKA or Battle Ram.
Executioner
The Executioner is a ranged troop that offers heavy injury to enemy troops, particularly these with excessive well being. It is nice for taking out enemy tanks and help troops that would threaten the PEKKA or Battle Ram.
Goblin Barrel
The Goblin Barrel is a spell that spawns three Goblins at a goal location. It is a wonderful method to apply fast stress and chip away at enemy defenses. The Goblins can even distract enemy troops, giving the PEKKA and Battle Ram extra time to advance.
Rage
The Rage spell gives a short lived increase to troops’ motion and assault speeds. It is generally used along with the PEKKA or Battle Ram to overwhelm enemy defenses and shortly take down towers.
Zap
The Zap spell can be utilized to reset enemy troops’ concentrating on or stun a number of enemy models. It is a versatile spell that may assist defend the PEKKA and Battle Ram from enemy swarms or present a fast burst of harm.
The Goblin Barrel Bait Deck
This deck, probably the most fashionable in Area 11, depends on the Goblin Barrel as its main win situation. The remaining playing cards are designed to bait out the opponent’s counters to the Barrel, permitting it to attach and deal important injury.
Deck Composition
* Goblin Barrel
* Knight
* Bats
* Skeleton Military
* Goblin Gang
* Fireball
* Zap
* Miner
Gameplay
Baiting Out Counters
The important thing to success with this deck is baiting out the opponent’s counters to the Goblin Barrel earlier than taking part in it. This may be carried out by taking part in playing cards like Goblin Gang or Skeleton Military, which are sometimes used to defend towards the Barrel. As soon as the opponent has used their counters, you may then play the Goblin Barrel and hopefully join with it.
Utilizing the Knight
The Knight is a flexible card that can be utilized for protection, help, and even offense. On protection, the Knight can assist tank for the Goblin Barrel or different attacking models. On help, the Knight can defend your ranged models from enemy melee troops. And on offense, the Knight can assist push via enemy defenses and take down enemy towers.
Utilizing Bats
Bats are an effective way to take care of enemy air models, similar to Minions, Bats, and Balloons. They’re additionally a great counter to the Goblin Barrel, as they’ll shortly swarm the Goblins and take them out.
Utilizing Skeleton Military
The Skeleton Military is a swarm of 15 Skeletons that can be utilized for a wide range of functions. They’re nice for defending towards enemy floor troops, as they’ll shortly overwhelm and defeat them. They will also be used to distract enemy troops, permitting your different models to get via and deal injury.
Utilizing Goblin Gang
The Goblin Gang is a gaggle of three Goblins that can be utilized for a wide range of functions. They’re nice for defending towards enemy floor troops, as they’ll shortly overwhelm and defeat them. They will also be used to distract enemy troops, permitting your different models to get via and deal injury.
Utilizing Fireball
Fireball is a flexible spell that can be utilized for a wide range of functions. It may be used to deal injury to enemy troops, take down enemy towers, or filter out enemy swarms.
Utilizing Zap
Zap is an inexpensive spell that can be utilized to stun enemy troops and reset their assault timers. It’s an effective way to disrupt enemy pushes and provides your troops an opportunity to regroup.
Utilizing Miner
Miner is a singular card that can be utilized to deal injury to enemy towers and buildings. He will also be used to distract enemy troops and draw them away out of your different models.
The Electro Large Beatdown Deck
The Electro Large Beatdown Deck is a strong deck that can be utilized to push to Area 11 and past. It’s a comparatively costly deck to construct, however it’s well worth the funding in case you are on the lookout for a deck that may win you video games.
Win Situation
The Electro Large is the win situation for this deck. It’s a highly effective tank that may deal quite a lot of injury to enemy towers. It is very important defend the Electro Large with different troops, such because the Mini P.E.Ok.Ok.A. and the Child Dragon.
Assist Troops
The Mini P.E.Ok.Ok.A. is a good help troop for the Electro Large. It could take care of enemy swarms and will also be used to tank for the Electro Large. The Child Dragon is one other good help troop. It could deal injury to enemy troops and buildings from a distance.
Defensive Buildings
The Tesla and the Bomb Tower are each good defensive buildings for this deck. The Tesla can take care of enemy air troops, whereas the Bomb Tower can take care of enemy floor troops.
Spells
The Zap and the Fireball are each good spells for this deck. The Zap can be utilized to reset enemy troops, whereas the Fireball can be utilized to deal injury to enemy troops and buildings.
Gameplay
The gameplay for this deck is comparatively easy. You need to begin by increase a push with the Electro Large and the Mini P.E.Ok.Ok.A. You’ll be able to then help this push with the Child Dragon and the Tesla. If the enemy tries to defend your push, you should use the Zap and the Fireball to counter their defenses.
Suggestions
* Be affected person with this deck. It could take a while to get used to taking part in it.
* Do not be afraid to experiment with totally different card combos.
* At all times attempt to maintain the Electro Large alive.
* Use the Tesla and the Bomb Tower to defend your Electro Large from enemy troops.
* Use the Zap and the Fireball to counter enemy defenses.
The Mega Knight Miner Deck
Overview
The Mega Knight Miner deck is a flexible and highly effective deck that can be utilized to counter all kinds of decks. It’s characterised by its use of the Mega Knight, a strong tank card, and the Miner, an inexpensive and efficient chip injury card.
Deck Composition
The deck consists of the next playing cards:
- Mega Knight
- Miner
- Goblins
- Musketeer
- Electro Wizard
- Arrows
- Zap
- Log
Gameplay
The Mega Knight Miner deck is performed by utilizing the Mega Knight to tank injury and the Miner to chip away on the opponent’s tower. The opposite playing cards within the deck are used to help the Mega Knight and Miner, and to counter the opponent’s playing cards.
Counters
The Mega Knight Miner deck is weak to decks which have robust air models, such because the Lava Hound deck. It’s also weak to decks which have quite a lot of splash injury, such because the Earthquake deck.
Suggestions
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Use the Mega Knight to tank injury in your different playing cards.
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Use the Miner to chip away on the opponent’s tower.
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Use the opposite playing cards within the deck to help the Mega Knight and Miner, and to counter the opponent’s playing cards.
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Pay attention to the Mega Knight Miner deck’s weaknesses, and play accordingly.
In-depth Information to Mega Knight Miner Interactions
Card | Interplay |
---|---|
Minions | The Mega Knight can take out a gaggle of Minions in a single hit. |
Goblins | The Miner can one-shot Goblins. |
Spear Goblins | The Miner can one-shot Spear Goblins. |
Archers | The Miner can one-shot Archers. |
Musketeer | The Mega Knight can take out a Musketeer in two hits. |
Wizard | The Mega Knight can take out a Wizard in two hits. |
Witch | The Mega Knight can take out a Witch in two hits. |
Lava Hound | The Mega Knight is weak to the Lava Hound’s air assault. |
Golem | The Mega Knight can take out a Golem in two hits. |
Large Skeleton | The Mega Knight can take out a Large Skeleton in two hits. |
The Ram Rider Traditional Deck
The Ram Rider Traditional Deck is a well-liked and efficient deck to make use of in Area 11. It consists of the next playing cards:
- Ram Rider
- Battle Ram
- Goblin Barrel
- Archers
- Skeleton Military
- Fireball
- Rage
- Zap
The Ram Rider
The Ram Rider is the star of this deck. She is a strong troop that may shortly take care of enemy defenses and push via to the tower. Her cost assault can deal splash injury, making her efficient towards each single targets and teams of enemies.
The Battle Ram
The Battle Ram is one other nice card for pushing and breaking via defenses. When it’s deployed, it is going to cost ahead and deal injury to any enemies in its path. It will also be used to tank for the Ram Rider and different troops.
The Goblin Barrel
The Goblin Barrel is an inexpensive and efficient method to deal injury to the enemy tower. When it’s deployed, it is going to drop three goblins instantly on the tower, who will then begin attacking it. The Goblin Barrel can be utilized to shortly chip away on the enemy tower or to complete it off when it’s low on well being.
The Archers
The Archers are a flexible card that can be utilized for each protection and offense. They’re efficient towards each air and floor troops, and so they will also be used to help the Ram Rider and Battle Ram.
The Skeleton Military
The Skeleton Military is a good card for defending towards pushes. When it’s deployed, it is going to spawn a horde of skeletons that may shortly overwhelm enemy troops. The Skeleton Military will also be used to distract enemy troops and create alternatives in your different troops to assault.
The Fireball
The Fireball is a strong spell that may deal injury to each troops and buildings. It’s efficient towards high-health targets, such because the Large and the Lava Hound. The Fireball will also be used to filter out teams of enemies.
The Rage
The Rage spell can be utilized to spice up the injury and pace of your troops. It’s an effective way to show the tide of battle in your favor. The Rage spell can be utilized to help the Ram Rider, Battle Ram, and different troops.
The Zap
The Zap spell can be utilized to stun enemy troops and reset their assault animations. It’s efficient towards small troops, such because the Goblins and the Archers. The Zap spell will also be used to filter out swarms of bats or skeletons.
Card | Value | Sort | Rarity |
---|---|---|---|
Ram Rider | 5 | Troop | Epic |
Battle Ram | 4 | Constructing | Uncommon |
Goblin Barrel | 3 | Spell | Widespread |
Archers | 3 | Troop | Widespread |
Skeleton Military | 3 | Troop | Widespread |
Fireball | 4 | Spell | Uncommon |
Rage | 2 | Spell | Epic |
Zap | 2 | Spell | Widespread |
The three Musketeers Siege Deck
This deck is a traditional siege deck that has been utilized by many high gamers to succeed in the highest of the ladder. It’s a very robust deck towards beatdown decks and will also be used to counter different siege decks.
The Playing cards
* 3 Musketeers: The three Musketeers are the core of this deck. They’re a really highly effective defensive card that will also be used to push.
* Mortar: The Mortar is a good card for dealing injury to towers. It may be positioned behind your facet of the world and can slowly chip away on the enemy tower.
* X-Bow: The X-Bow is one other nice card for dealing injury to towers. It’s extra highly effective than the Mortar, nevertheless it additionally takes longer to arrange.
* Ice Spirit: The Ice Spirit is a good card for slowing down enemy troops. It will also be used to reset the Inferno Tower.
* Skeletons: The Skeletons are an amazing card for defending towards small troops. They will also be used to distract the enemy troops.
* Fireball: The Fireball is a good card for dealing injury to enemy troops and buildings. It will also be used to reset the Inferno Tower.
* Zap: The Zap is a good card for beautiful enemy troops. It will also be used to reset the Inferno Tower.
* Log: The Log is a good card for dealing injury to enemy troops and buildings. It will also be used to push again enemy troops.
Learn how to Play the Deck
The aim of this deck is to defend towards enemy pushes after which slowly chip away on the enemy tower with the Mortar and X-Bow. The three Musketeers can be utilized to defend towards giant enemy pushes or to push on the enemy tower.
Protection
When defending, you must concentrate on inserting your Mortar and X-Bow in protected positions the place they won’t be simply taken out by enemy troops. You also needs to use your Ice Spirit and Skeletons to decelerate enemy troops and distract them out of your Mortar and X-Bow.
Offense
When attacking, you must begin by inserting your Mortar or X-Bow in a protected place. It’s best to then use your 3 Musketeers to push on the enemy tower. It’s also possible to use your Fireball, Zap, or Log to deal injury to enemy troops and buildings.
Suggestions
* At all times attempt to place your Mortar and X-Bow in a protected place the place they won’t be simply taken out by enemy troops.
* Use your Ice Spirit and Skeletons to decelerate enemy troops and distract them out of your Mortar and X-Bow.
* Use your Fireball, Zap, or Log to deal injury to enemy troops and buildings.
* Be affected person and do not overcommit your troops.
* This deck could be very robust towards beatdown decks and will also be used to counter different siege decks.
The Hog Rider 2.6 Deck
The Hog Rider 2.6 is a well-liked deck in Area 11 that’s identified for its low value and excessive injury output. The deck consists of the next playing cards:
- Hog Rider
- Musketeer
- Cannon Cart
- Ice Spirit
- Skeletons
- Log
- Fireball
The Hog Rider is the principle win situation for this deck. It’s a quick, hard-hitting troop that may deal important injury to towers. The Musketeer is an efficient help troop for the Hog Rider, as it could actually present air help and take out floor troops. The Cannon Cart is a defensive constructing that may additionally deal injury to enemy troops. The Ice Spirit is an inexpensive, quick troop that may decelerate enemy troops and kite them away out of your towers. The Skeletons are an inexpensive, swarm troop that can be utilized to distract enemy troops or take out air troops. The Log is a spell that may knock again and injury enemy troops. The Fireball is a spell that may deal injury to enemy troops and buildings.
10. Gameplay
The Hog Rider 2.6 deck is a fast-paced, aggressive deck. The aim is to cycle via your playing cards shortly and apply fixed stress in your opponent. It’s best to at all times be on the lookout for alternatives to put your Hog Rider in your opponent’s tower. In case your opponent has quite a lot of air troops, you should use the Musketeer to take them out. The Cannon Cart can be utilized to defend towards floor troops or to tank for the Hog Rider. The Ice Spirit can be utilized to decelerate enemy troops or to kite them away out of your towers. The Skeletons can be utilized to distract enemy troops or to take out air troops. The Log can be utilized to knock again and injury enemy troops. The Fireball can be utilized to deal injury to enemy troops and buildings.
Card | Value | Harm | Hitpoints |
---|---|---|---|
Hog Rider | 4 | 400 | 1400 |
Musketeer | 4 | 120 | 1000 |
Cannon Cart | 3 | 160 | 900 |
Ice Spirit | 1 | 90 | 500 |
Skeletons | 1 | 100 | 300 |
Log | 2 | 350 | – |
Fireball | 4 | 560 | – |
Finest Area 11 Deck
The very best Area 11 deck is one that’s well-balanced and has a wide range of troops that may counter various kinds of assaults. It’s also essential to have a deck that has a great elixir value as a way to cycle via your troops shortly and sustain with the tempo of the sport. Among the greatest playing cards to incorporate in an Area 11 deck embody:
Individuals Additionally Ask
What’s the greatest Area 11 deck for novices?
The very best Area 11 deck for novices is one that’s simple to study and play. It’s also essential to have a deck that has a great elixir value as a way to cycle via your troops shortly and sustain with the tempo of the sport. Among the greatest playing cards to incorporate in a newbie Area 11 deck embody:
What’s the greatest technique for utilizing one of the best Area 11 deck?
The very best technique for utilizing one of the best Area 11 deck is to concentrate on constructing a robust protection after which counterattacking with your personal troops. It’s also essential to be aware of your elixir value and to keep away from overextending your self. Among the greatest methods for utilizing one of the best Area 11 deck embody: